<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet title="XSL_formatting" type="text/xsl" href="../../style/rss10.xsl"?><rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns="http://purl.org/rss/1.0/" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel rdf:about="http://ocw.mit.edu/OcwWeb/Comparative-Media-Studies/index.htm"><title>MIT OpenCourseWare: New Courses in Comparative Media Studies</title><description>New courses in Comparative Media Studies</description><link>http://ocw.mit.edu/OcwWeb/Comparative-Media-Studies/index.htm</link><dc:date>2008-09-04</dc:date><dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher><dc:language>en-US</dc:language><dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/OcwWeb/web/terms/terms/index.htm</dc:rights><items><rdf:Seq><rdf:li rdf:resource="http://ocw.mit.edu/OcwWeb/Comparative-Media-Studies/CMS-600Fall-2007/CourseHome/index.htm" /><rdf:li rdf:resource="CMS-998Fall2007" /><rdf:li rdf:resource="CMS-874Spring2008" /></rdf:Seq></items></channel><item rdf:about="http://ocw.mit.edu/OcwWeb/Comparative-Media-Studies/CMS-600Fall-2007/CourseHome/index.htm"><title>CMS.600 Videogame Theory and Analysis (MIT)</title><description>This course will serve as an introduction to the interdisciplinary academic study of videogames, examining their cultural, educational, and social functions in contemporary settings. By playing, analyzing, and reading and writing about videogames, we will examine debates surrounding how they function within socially situated contexts in order to better understand games' influence on and reflections of society. Readings will include contemporary videogame theory and the completion of a contemporary commercial videogame chosen in consultation with the instructor.</description><link>http://ocw.mit.edu/OcwWeb/Comparative-Media-Studies/CMS-600Fall-2007/CourseHome/index.htm</link><dc:creator>Robison, Alice</dc:creator><dc:date>2008-08-08T03:42:51-04:00</dc:date><dc:relation>CMS.600</dc:relation><dc:relation>CMS.998</dc:relation><dc:language>en-US</dc:language><dc:subject>Comparative Media Studies</dc:subject><dc:subject>Computer Games and Programming Skills</dc:subject><dc:subject>storytelling</dc:subject><dc:subject>race</dc:subject><dc:subject>student work</dc:subject><dc:subject>video game</dc:subject><dc:subject>media</dc:subject><dc:subject>game culture</dc:subject><dc:subject>gender</dc:subject><dc:subject>critical analysis</dc:subject><dc:subject>cultural studies</dc:subject><dc:subject>critical theory</dc:subject><dc:subject>massively multiplayer online game</dc:subject><dc:subject>simulation</dc:subject><dc:subject>MMOG</dc:subject><dc:subject>computer games</dc:subject><dc:subject>gaming</dc:subject><dc:subject>online game</dc:subject><dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher><dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/OcwWeb/web/terms/terms/index.htm</dc:rights></item><item rdf:about="CMS-998Fall2007"><title>CMS.998 Videogame Theory and Analysis (MIT)</title><description>This course will serve as an introduction to the interdisciplinary academic study of videogames, examining their cultural, educational, and social functions in contemporary settings. By playing, analyzing, and reading and writing about videogames, we will examine debates surrounding how they function within socially situated contexts in order to better understand games' influence on and reflections of society. Readings will include contemporary videogame theory and the completion of a contemporary commercial videogame chosen in consultation with the instructor.</description><link>http://ocw.mit.edu/OcwWeb/Comparative-Media-Studies/CMS-600Fall-2007/CourseHome/index.htm</link><dc:creator>Robison, Alice</dc:creator><dc:date>2008-08-08T03:42:51-04:00</dc:date><dc:relation>CMS.600</dc:relation><dc:relation>CMS.998</dc:relation><dc:language>en-US</dc:language><dc:subject>Comparative Media Studies</dc:subject><dc:subject>Computer Games and Programming Skills</dc:subject><dc:subject>storytelling</dc:subject><dc:subject>race</dc:subject><dc:subject>student work</dc:subject><dc:subject>video game</dc:subject><dc:subject>media</dc:subject><dc:subject>game culture</dc:subject><dc:subject>gender</dc:subject><dc:subject>critical analysis</dc:subject><dc:subject>cultural studies</dc:subject><dc:subject>critical theory</dc:subject><dc:subject>massively multiplayer online game</dc:subject><dc:subject>simulation</dc:subject><dc:subject>MMOG</dc:subject><dc:subject>computer games</dc:subject><dc:subject>gaming</dc:subject><dc:subject>online game</dc:subject><dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher><dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/OcwWeb/web/terms/terms/index.htm</dc:rights></item><item rdf:about="CMS-874Spring2008"><title>CMS.874 Visualizing Cultures (MIT)</title><description>Extensive reading and discussion of how visual images impose a variety of identities on individuals and societies. Case studies drawn primarily from the Pacific region, and include: identities of individuals in a society; identities of a country through history; us/them in times of war; and identities of an entire geographic region of the world (Orient/Occident). All types of visual images from both popular and high cultures are discussed. Students develop a course project. Taught in English.  From the course home page:  Course Description  In this new course, students will study how images have been used to shape the identity of peoples and cultures. A prototype digital project looking at American and Japanese graphics depicting the opening of Japan to the outside world in the 1850s will be used as a case study to introduce the conceptual and practical issues involved in “visualizing cultures.” The major course requirement will be creation and presentation of a project involving visualized cultures. </description><link>http://ocw.mit.edu/OcwWeb/Foreign-Languages-and-Literatures/21F-027JSpring-2008/CourseHome/index.htm</link><dc:creator>Professor John Dower</dc:creator><dc:creator>Professor Shigeru Miyagawa</dc:creator><dc:date>2008-05-06T11:24:26-04:00</dc:date><dc:relation>21F.027J</dc:relation><dc:relation>CMS.874</dc:relation><dc:relation>21H.917J</dc:relation><dc:language>en-US</dc:language><dc:subject>Comparative Media Studies</dc:subject><dc:subject>Visualization</dc:subject><dc:subject>Foreign Languages/Modern Languages, General</dc:subject><dc:subject>21H.917</dc:subject><dc:subject>21F.027</dc:subject><dc:subject>cultural identity</dc:subject><dc:subject>imagery</dc:subject><dc:subject>cultural perception</dc:subject><dc:subject>History</dc:subject><dc:subject>Foreign Languages and Literatures</dc:subject><dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher><dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/OcwWeb/web/terms/terms/index.htm</dc:rights></item></rdf:RDF>